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Trail terms

Shoulder season

What is shoulder season?

The shoulder seasons are spring and autumn, the months either side of settled summer conditions. Days can be warm and nights near freezing, weather changes faster, and gear that works in July is often not enough in late September.

Shoulder season at a glance

Months
Spring and autumn
Temperature swing
Much wider than summer
Watch for
Closures, dry springs, early snow

What changes when summer ends

Summer is forgiving. Nights are warm, daylight is long, and a mistake costs you comfort rather than safety. The shoulder seasons remove most of that padding while looking, from a car park on a sunny afternoon, almost identical.

The predictable differences

The specific changes are predictable. Daily temperature swings get much wider, so the layering matters more than the peak warmth of any one item. Nights drop near or below freezing, which pushes sleeping bag ratings and pad R-values up a band. Daylight shortens, so a headlamp stops being an emergency item and becomes a planning input. And weather systems move through faster, so a forecast from the previous evening is worth less than it is in July.

The infrastructure thins out

There's a second, subtler thing: the infrastructure thins out. Water sources dry up by late summer in some ranges and freeze in others, seasonal roads close, huts and campgrounds shut, and the trail has fewer people on it if something goes wrong. Those are usually good reasons to be out there rather than reasons not to be, as long as they're part of the plan.

What this means when you're choosing

  • A pad and bag rated for the nights rather than the days
  • Real layering, since the swing is the defining feature
  • Whether water sources you rely on are seasonal

The common mistake

Packing for the daytime forecast

Shoulder season days can be genuinely warm and the nights near freezing, and the gap is where people get caught. Pack for the low, not the high, and assume the forecast is optimistic about how fast the weather changes.

Common questions

What months are the shoulder season?

Roughly spring and autumn, though it depends entirely on where you are. In high mountains the settled window can be six weeks, which makes almost everything else shoulder season.

What changes in my kit for shoulder season?

Warmer sleep system, a higher R-value pad, a proper insulating layer, gloves and a hat, and a headlamp you're planning around rather than carrying just in case. The daily swing between afternoon and 3am is what to pack for.

Where this comes up

Guides on Tom's Hiking where shoulder season changes which product is right for you.

Going deeper

More in trail terms

Base weight

Base weight is everything in your pack except food, water and fuel: the gear that doesn't get used up. It's the number backpackers compare, because consumables vary with trip length while base weight is a property of your kit.

Ultralight

Ultralight is a style of backpacking built around a base weight under 10 lb. It gets there by making the big three lighter and by carrying fewer things, which trades comfort in camp and margin in bad conditions for comfort while walking.

Fastpacking

Fastpacking is covering a multi-day route with a pack light enough to run in, somewhere between trail running and ultralight backpacking. Typical loads run 8 to 20 liters, and the trip is usually run downhill and on the flat and hiked uphill.

Thru-hiking

Thru-hiking is walking a long trail end to end in one continuous trip, usually within a single season. The Appalachian Trail, Pacific Crest Trail and Continental Divide Trail are the best-known examples in the US, each taking several months.

Three-season

Three-season gear is built for spring, summer and autumn but not sustained winter conditions. It's the default rating for most backpacking equipment, and in practice it means handling rain, wind and light frost but not deep snow.

Layering system

A layering system is the practice of combining a moisture-moving base layer, an insulating mid layer and a protective shell, so you can regulate temperature by adding and removing pieces rather than relying on one heavy garment.

Zero day

A zero day is a day on a long trail where you walk no trail miles at all, usually taken in a town to rest, resupply and deal with logistics. A nero is a near-zero: a handful of miles into or out of town with the rest of the day off.

Nero day

A nero day, short for nearly zero, is a day on a long trail when you hike only a few miles and spend the rest of it resting or doing town chores. It sits between a full hiking day and a zero day, when you hike no miles at all.

Cowboy camping

Cowboy camping is sleeping outside with no shelter over you: a pad, a bag or quilt, and the sky. It saves the weight and the time of pitching a tent, and it trades away protection from rain, wind, dew, insects and anything that walks past in the night.

Postholing

Postholing is breaking through soft snow with each step and sinking to your shin, knee or thigh, leaving a line of holes behind you. It is exhausting, it can drop your pace to under a mile an hour, and it damages the trail for everyone following.

Slickrock

Slickrock is bare, exposed sandstone with no soil on it and no tread cut into it. You walk on the rock itself and follow cairns rather than a path. Dry sandstone gives excellent grip; wet or dusty sandstone gives very little, which is where the name misleads people.

Trailhead

A trailhead is the designated access point where a trail begins, and usually where you park and start walking. Many have a map board, signs or a toilet. The US Forest Service draws a firm line: a plain junction of two trails, or of a trail and a road, is not a trailhead.

Treeline

Treeline is the elevation, or latitude, above which trees can no longer grow. It is less a line than a zone where trees shrink into stunted, wind-shaped growth, and it sits at very different heights: between 5,000 and 6,000 feet in Washington's Olympics, and above 10,000 in the Sierra.

Backcountry

Backcountry is undeveloped land away from roads and drive-in campgrounds, reached on foot or by water. In US parks it is the opposite of frontcountry, where you drive to a campground, and camping there often needs a permit. It is not the same as legally designated Wilderness.

Big three

The big three are a backpacker's shelter, sleep system and pack: the three items where most of a kit's weight sits and, as REI puts it, where you can cut the most. The usual advice is to lighten the shelter and sleep system first and choose the pack last.

Section hiking

Section hiking is completing a long trail in pieces, one stretch at a time over separate trips, rather than in one continuous push. The Appalachian Trail Conservancy counts anyone who finishes the whole trail in more than 12 months as a section hiker, and recognizes them as 2,000-milers alongside thru-hikers.

NOBO and SOBO

NOBO and SOBO are thru-hiker shorthand for northbound and southbound, the direction someone walks a long trail. On the Appalachian Trail a NOBO starts at Springer Mountain in Georgia and finishes at Katahdin in Maine, and a SOBO walks the same 2,000-plus miles the other way.

Slackpacking

Slackpacking is hiking a stretch of a long trail with only a daypack while someone else moves the rest of your gear, usually a shuttle that drops you at one road crossing and collects you at the next. You still walk every mile; you just sleep indoors and carry less.

Naismith's rule

Naismith's rule estimates how long a hike will take: one hour for every three miles of distance, plus one hour for every 2,000 feet of climbing. A Scottish mountaineer wrote it in 1892 for fit walkers taking short halts, so most people need longer.

By Tom · Last reviewed . Back to the glossary