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Trail terms

Layering system

Also called three-layer system, layering

What is a layering system?

A layering system is the practice of combining a moisture-moving base layer, an insulating mid layer and a protective shell, so you can regulate temperature by adding and removing pieces rather than relying on one heavy garment.

Layering system at a glance

Base
Moves sweat, never cotton
Mid
Traps air: fleece, down or synthetic
Shell
Blocks wind and rain

The base layer

The base layer sits against your skin and its job is moving sweat away from you, which is why cotton is the wrong material: it holds water and then cools you as it evaporates. Merino and synthetics both work, with merino handling odour better and synthetics drying faster and costing less.

The mid layer

The mid layer traps air, and air is what insulates. Fleece is bulky, cheap and keeps working when damp. Down is far warmer for its weight and fails when wet. Synthetic insulation sits between them. Which one is right depends less on temperature than on how wet the conditions are and how much you're carrying.

The shell

The shell blocks wind and rain. A windshirt weighs a couple of ounces and handles a surprising amount of what people reach for a rain jacket for; a waterproof shell handles the rest and breathes worse. Together the three let you run cold on the climbs and add insulation the moment you stop, which is the actual skill. Most people carry the right layers and wear the wrong ones, staying too warm while moving and then getting cold at the top because their base layer is soaked.

Why cotton is the exception

Cotton absorbs many times its own weight in water, holds it against your skin, and loses essentially all of its insulating value once wet. Worse, wet fabric against skin conducts heat away far faster than dry fabric does, so a soaked cotton shirt actively cools you at exactly the moment you need the opposite.

Wool and synthetics both keep working damp. Wool holds warmth better when wet and resists smell; synthetics dry faster and cost less. Either is fine, and the choice between them matters far less than not wearing cotton.

Managing layers while you are moving

Start slightly cold. Everyone knows this and almost nobody does it, because the first ten minutes are unpleasant. Ten minutes later you are warm and dry rather than warm and soaked, and that is the whole game: you cannot un-sweat a base layer on the trail.

Vent before you shed, using pit zips and a collar, because it is faster than stopping. Then put insulation on the instant you stop, not once you notice you are cold, because a damp body in still air cools much faster than it warms.

What this means when you're choosing

  • A base layer in wool or synthetic, never cotton
  • A mid layer you can actually walk in without overheating
  • A shell that packs small enough that you carry it

The common mistake

Starting the climb warm

Being slightly cold at the trailhead is correct, because you'll warm up within ten minutes. Starting comfortable means sweating through the base layer, which is what makes you cold when you stop.

Common questions

Why is cotton bad for hiking?

It absorbs sweat, holds it against your skin and takes a long time to dry, which pulls heat out of you as it evaporates. In cold or wet conditions that's a genuine hazard rather than just discomfort.

How many layers should I carry?

Base, mid and shell covers most three-season hiking, with a second thin insulating layer for cold trips. Carrying more layers than you'll swap between is a common way to add weight without adding warmth.

More in trail terms

Base weight

Base weight is everything in your pack except food, water and fuel: the gear that doesn't get used up. It's the number backpackers compare, because consumables vary with trip length while base weight is a property of your kit.

Ultralight

Ultralight is a style of backpacking built around a base weight under 10 lb. It gets there by making the big three lighter and by carrying fewer things, which trades comfort in camp and margin in bad conditions for comfort while walking.

Fastpacking

Fastpacking is covering a multi-day route with a pack light enough to run in, somewhere between trail running and ultralight backpacking. Typical loads run 8 to 20 liters, and the trip is usually run downhill and on the flat and hiked uphill.

Thru-hiking

Thru-hiking is walking a long trail end to end in one continuous trip, usually within a single season. The Appalachian Trail, Pacific Crest Trail and Continental Divide Trail are the best-known examples in the US, each taking several months.

Shoulder season

The shoulder seasons are spring and autumn, the months either side of settled summer conditions. Days can be warm and nights near freezing, weather changes faster, and gear that works in July is often not enough in late September.

Three-season

Three-season gear is built for spring, summer and autumn but not sustained winter conditions. It's the default rating for most backpacking equipment, and in practice it means handling rain, wind and light frost but not deep snow.

Zero day

A zero day is a day on a long trail where you walk no trail miles at all, usually taken in a town to rest, resupply and deal with logistics. A nero is a near-zero: a handful of miles into or out of town with the rest of the day off.

Cowboy camping

Cowboy camping is sleeping outside with no shelter over you: a pad, a bag or quilt, and the sky. It saves the weight and the time of pitching a tent, and it trades away protection from rain, wind, dew, insects and anything that walks past in the night.

Postholing

Postholing is breaking through soft snow with each step and sinking to your shin, knee or thigh, leaving a line of holes behind you. It is exhausting, it can drop your pace to under a mile an hour, and it damages the trail for everyone following.

Slickrock

Slickrock is bare, exposed sandstone with no soil on it and no tread cut into it. You walk on the rock itself and follow cairns rather than a path. Dry sandstone gives excellent grip; wet or dusty sandstone gives very little, which is where the name misleads people.

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